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FiveM Multicharacter Bundle — Spawn & Loading Screen

FiveM Multicharacter Bundle — Spawn & Loading Screen

GFX Character Bundle - One Continuous Sequence From Connect To Spawn 

🚀 Three scripts that hand the player to each other. The loading screen holds until the player presses a key, then hands off to the character screen. The character screen ends on a camera move to a table with a map on it - and that map is the spawn selector. No black screen in between, no second loading, no jump cut. 

The handoff is configured, not hardcoded. Each script names its successor, so you can drop any one of the three and the chain still works. 

📦 What's In The Bundle 

gfx-loadingscreen v0.1.0 - Connect screen with progress, music, changelog, staff and rules 
gfx-multicharv2 v2.0.0 - Cinematic character selector with three scenes 
gfx-spawnv2 v2.0.2 - DUI spawn selector with housing integration 

All three are bridged through GFX Lib. Framework, inventory, skin and database are detected automatically - nothing framework specific to configure. 

🖥️ gfx-loadingscreen 

Stays until the player is ready. The screen is not torn down the instant loading finishes - it holds on a key prompt, so nobody lands mid-sentence in your rules. 
Content you edit in one file: hero, background, welcome message, changelog, rotating tips, server rules, links and staff list. 
Music with per-player volume, shipped as .ogg. 
Localisation built in. 
Plain text by design. Owner editable fields are rendered as text, never HTML - the screen also carries server data, and an HTML field would be a way in. 
Names its successor. One config key decides where the player goes next. 

🎬 gfx-multicharv2 

Three cinematic scenes - camp, car meet and police - each with its own staging, lighting and camera work. 
Character slots that scale. Free slots for everyone, padlocked slots offered above that, and a hard ceiling. Slot counts can follow Discord roles. 
Their own car in the shot. The character's owned vehicle appears in the scene, optionally with its saved mods, colour and plate. 
Companions. One companion per character, invited by character ID or server ID, accepted by the other player. 
Weather and time cooperation. When a sync resource is running the screen asks it to stand down and hands it back on the way out, instead of both sides fighting every frame. 
Music, EN and TR locales, and a configurable default outfit for new characters. 
Camera handoff to the spawn selector with a configurable interpolation time. 

🏠 gfx-spawnv2 

Spawn at a property you own - or hold keys to. Owners and keyholders alike. 
Built-in adapters for ps-housing, qbx_properties and rtx_housing, each written against that script's actual source. 
Configurable adapter for other housing systems. If your housing script keeps properties in a MySQL table, you name the table and columns and pick how players get inside. No Lua, no edits to the housing script. 
Automatic detection. Whichever supported housing script is running is picked up on start. Nothing to configure on a stock install. 
Server authoritative. Access is re-checked on the server at the moment of spawning. A modified client cannot spawn into a property it does not own. 
Degrades silently. No housing script, one mid-restart, a database that does not answer - the selector still opens with its normal locations. Housing never blocks a player from getting into the server. 
DUI rendered map with markers, camera splines and an AFK timeout. 

✅ Compatibility 

ESX and QBCore - detected automatically through GFX Lib 
Inventory, skin and appearance and database resources are detected too 
Optional cooperation with qb-weathersync and kq_animsuggest 
Housing: ps-housing, qbx_properties and rtx_housing have ready-made adapters; other housing systems are supported through the configurable adapter 

⚙️ Requirements 

GFX Lib (free) 
oxmysql or another supported SQL resource 
ESX or QBCore 

🔓 Escrow Or Source Code 

Source Code - every file editable. Scenes, camera work, NUI, adapters, all of it. 
Escrow - same script, encrypted core. Config, locales and the public API stay open. 

📚 Documentation and installation guides are available on the Bundle Documentation
💬 Need help before you buy? Ask us on Discord

📌 Get Your Bundle Now! Exclusively available on the GFX Store - the complete character flow, from the first frame a player sees to the moment they spawn. 

👉 Upgrade your search server with the GFX Character Bundle today. 🎮


...
Price
90.00EUR
Showcase

GFX Character Bundle - One Continuous Sequence From Connect To Spawn 

🚀 Three scripts that hand the player to each other. The loading screen holds until the player presses a key, then hands off to the character screen. The character screen ends on a camera move to a table with a map on it - and that map is the spawn selector. No black screen in between, no second loading, no jump cut. 

The handoff is configured, not hardcoded. Each script names its successor, so you can drop any one of the three and the chain still works. 

📦 What's In The Bundle 

gfx-loadingscreen v0.1.0 - Connect screen with progress, music, changelog, staff and rules 
gfx-multicharv2 v2.0.0 - Cinematic character selector with three scenes 
gfx-spawnv2 v2.0.2 - DUI spawn selector with housing integration 

All three are bridged through GFX Lib. Framework, inventory, skin and database are detected automatically - nothing framework specific to configure. 

🖥️ gfx-loadingscreen 

Stays until the player is ready. The screen is not torn down the instant loading finishes - it holds on a key prompt, so nobody lands mid-sentence in your rules. 
Content you edit in one file: hero, background, welcome message, changelog, rotating tips, server rules, links and staff list. 
Music with per-player volume, shipped as .ogg. 
Localisation built in. 
Plain text by design. Owner editable fields are rendered as text, never HTML - the screen also carries server data, and an HTML field would be a way in. 
Names its successor. One config key decides where the player goes next. 

🎬 gfx-multicharv2 

Three cinematic scenes - camp, car meet and police - each with its own staging, lighting and camera work. 
Character slots that scale. Free slots for everyone, padlocked slots offered above that, and a hard ceiling. Slot counts can follow Discord roles. 
Their own car in the shot. The character's owned vehicle appears in the scene, optionally with its saved mods, colour and plate. 
Companions. One companion per character, invited by character ID or server ID, accepted by the other player. 
Weather and time cooperation. When a sync resource is running the screen asks it to stand down and hands it back on the way out, instead of both sides fighting every frame. 
Music, EN and TR locales, and a configurable default outfit for new characters. 
Camera handoff to the spawn selector with a configurable interpolation time. 

🏠 gfx-spawnv2 

Spawn at a property you own - or hold keys to. Owners and keyholders alike. 
Built-in adapters for ps-housing, qbx_properties and rtx_housing, each written against that script's actual source. 
Configurable adapter for other housing systems. If your housing script keeps properties in a MySQL table, you name the table and columns and pick how players get inside. No Lua, no edits to the housing script. 
Automatic detection. Whichever supported housing script is running is picked up on start. Nothing to configure on a stock install. 
Server authoritative. Access is re-checked on the server at the moment of spawning. A modified client cannot spawn into a property it does not own. 
Degrades silently. No housing script, one mid-restart, a database that does not answer - the selector still opens with its normal locations. Housing never blocks a player from getting into the server. 
DUI rendered map with markers, camera splines and an AFK timeout. 

✅ Compatibility 

ESX and QBCore - detected automatically through GFX Lib 
Inventory, skin and appearance and database resources are detected too 
Optional cooperation with qb-weathersync and kq_animsuggest 
Housing: ps-housing, qbx_properties and rtx_housing have ready-made adapters; other housing systems are supported through the configurable adapter 

⚙️ Requirements 

GFX Lib (free) 
oxmysql or another supported SQL resource 
ESX or QBCore 

🔓 Escrow Or Source Code 

Source Code - every file editable. Scenes, camera work, NUI, adapters, all of it. 
Escrow - same script, encrypted core. Config, locales and the public API stay open. 

📚 Documentation and installation guides are available on the Bundle Documentation
💬 Need help before you buy? Ask us on Discord

📌 Get Your Bundle Now! Exclusively available on the GFX Store - the complete character flow, from the first frame a player sees to the moment they spawn. 

👉 Upgrade your search server with the GFX Character Bundle today. 🎮


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F.A.Q

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What Is Escrow?

Escrow is a licensing system that was made by the creators of the FiveM to protect the resources and license them.

How Can I Get Support?

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How to Install Scripts?

Installing FiveM scripts is straightforward. First, ensure your server meets all necessary requirements. Download the desired script from our collection, upload it to your server's resources folder, update your server configuration file to include the new script, and restart your server.

Can I Customize Scripts?

Absolutely! Our FiveM scripts are designed with flexibility in mind. Whether you need custom job systems, unique vehicle modifications, or specialized UI enhancements, our scripts can be tailored to meet your specific requirements. Additionally, our experienced support team is available 24/7 to help you with any customization needs.

Where to Buy Premium Scripts?

Our premium FiveM scripts are exclusively available through our Tebex store. Premium scripts offer advanced features, enhanced performance, and regular updates to ensure compatibility with the latest FiveM releases. By purchasing premium scripts, you gain access to priority support, detailed documentation, and exclusive content that will elevate your server’s gameplay and functionality.