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FiveM Multicharacter Bundle โ€” Spawn & Loading Screen | Escrow

FiveM Multicharacter Bundle โ€” Spawn & Loading Screen | Escrow

Showcase

GFX Character Bundle - One Continuous Sequence From Connect To Spawn

Three scripts that hand the player to each other. The loading screen holds until the player presses a key, then hands off to the character screen. The character screen ends on a camera move to a table with a map on it - and that map is the spawn selector. No black screen in between, no second loading, no jump cut.

The handoff is configured, not hardcoded. Each script names its successor, so you can drop any one of the three and the chain still works.

๐Ÿ“ฆ What's In The Bundle

gfx-loadingscreen (v0.1.0) - Connect screen with progress, music, changelog, staff and rules

gfx-multicharv2 (v2.0.0) - Cinematic character selector with three scenes

gfx-spawnv2 (v2.0.2) - DUI spawn selector with housing integration

All three are bridged through gfx-lib. Framework, inventory, skin and database are detected automatically - nothing framework specific to configure.

๐Ÿ–ฅ๏ธ gfx-loadingscreen

Stays until the player is ready. The screen is not torn down the instant loading finishes - it holds on a key prompt, so nobody lands mid-sentence in your rules.

Content you edit in one file: hero, background, welcome message, changelog, rotating tips, server rules, links and staff list.

Music with per-player volume, shipped as .ogg.

Localisation built in.

Plain text by design. Owner editable fields are rendered as text, never HTML - the screen also carries server data, and an HTML field would be a way in.

Names its successor. Config.Handoff.successor decides where the player goes next.

๐ŸŽฌ gfx-multicharv2

Three cinematic scenes - camp, car meet and police - each with its own staging, lighting and camera work.

Character slots that scale. Free slots for everyone, padlocked slots offered above that, and a hard ceiling. Slot counts can follow Discord roles.

Their own car in the shot. The character's owned vehicle appears in the scene, optionally with its saved mods, colour and plate.

Companions. One companion per character, invited by character ID or server ID, accepted by the other player.

Weather and time cooperation. When a sync resource is running the screen asks it to stand down and hands it back on the way out, instead of both sides fighting every frame.

Music, EN and TR locales, and a configurable default outfit for new characters in the fivem-appearance component format.

Camera handoff to the spawn selector with a configurable interpolation time.

๐Ÿ  gfx-spawnv2

Spawn at a property you own - or hold keys to. Owners and keyholders alike.

Built-in adapters for ps-housing, qbx_properties and rtx_housing, each written against that script's actual source.

Configurable adapter for other housing systems. If your housing script keeps properties in a MySQL table, you name the table and columns and pick how players get inside. No Lua, no edits to the housing script.

Automatic detection. Whichever supported housing script is running is picked up on start. Nothing to configure on a stock install.

Server authoritative. Access is re-checked on the server at the moment of spawning. A modified client cannot spawn into a property it does not own.

Degrades silently. No housing script, one mid-restart, a database that does not answer - the selector still opens with its normal locations. Housing never blocks a player from getting into the server.

DUI rendered map with markers, camera splines and an AFK timeout.

โœ… Compatibility

ESX and QBCore - detected automatically through gfx-lib

Inventory, skin/appearance and database resources are detected too

Optional cooperation with qb-weathersync and kq_animsuggest

Housing: ps-housing, qbx_properties and rtx_housing have ready-made adapters; other housing systems are supported through the configurable adapter

โš™๏ธ Requirements

gfx-lib (free)

oxmysql or another supported SQL resource

ESX or QBCore

๐Ÿ”“ Escrow Or Source Code

Source Code - every file editable. Scenes, camera work, NUI, adapters, all of it.

Escrow - same script, encrypted core. Config, locales and the public API stay open.

๐Ÿ“š Documentation: https://gfxdevelopment.com/docs

๐Ÿ’ฌ Discord: https://gfxdevelopment.com/discord

...
Price
30.00EUR

Showcase

GFX Character Bundle - One Continuous Sequence From Connect To Spawn

Three scripts that hand the player to each other. The loading screen holds until the player presses a key, then hands off to the character screen. The character screen ends on a camera move to a table with a map on it - and that map is the spawn selector. No black screen in between, no second loading, no jump cut.

The handoff is configured, not hardcoded. Each script names its successor, so you can drop any one of the three and the chain still works.

๐Ÿ“ฆ What's In The Bundle

gfx-loadingscreen (v0.1.0) - Connect screen with progress, music, changelog, staff and rules

gfx-multicharv2 (v2.0.0) - Cinematic character selector with three scenes

gfx-spawnv2 (v2.0.2) - DUI spawn selector with housing integration

All three are bridged through gfx-lib. Framework, inventory, skin and database are detected automatically - nothing framework specific to configure.

๐Ÿ–ฅ๏ธ gfx-loadingscreen

Stays until the player is ready. The screen is not torn down the instant loading finishes - it holds on a key prompt, so nobody lands mid-sentence in your rules.

Content you edit in one file: hero, background, welcome message, changelog, rotating tips, server rules, links and staff list.

Music with per-player volume, shipped as .ogg.

Localisation built in.

Plain text by design. Owner editable fields are rendered as text, never HTML - the screen also carries server data, and an HTML field would be a way in.

Names its successor. Config.Handoff.successor decides where the player goes next.

๐ŸŽฌ gfx-multicharv2

Three cinematic scenes - camp, car meet and police - each with its own staging, lighting and camera work.

Character slots that scale. Free slots for everyone, padlocked slots offered above that, and a hard ceiling. Slot counts can follow Discord roles.

Their own car in the shot. The character's owned vehicle appears in the scene, optionally with its saved mods, colour and plate.

Companions. One companion per character, invited by character ID or server ID, accepted by the other player.

Weather and time cooperation. When a sync resource is running the screen asks it to stand down and hands it back on the way out, instead of both sides fighting every frame.

Music, EN and TR locales, and a configurable default outfit for new characters in the fivem-appearance component format.

Camera handoff to the spawn selector with a configurable interpolation time.

๐Ÿ  gfx-spawnv2

Spawn at a property you own - or hold keys to. Owners and keyholders alike.

Built-in adapters for ps-housing, qbx_properties and rtx_housing, each written against that script's actual source.

Configurable adapter for other housing systems. If your housing script keeps properties in a MySQL table, you name the table and columns and pick how players get inside. No Lua, no edits to the housing script.

Automatic detection. Whichever supported housing script is running is picked up on start. Nothing to configure on a stock install.

Server authoritative. Access is re-checked on the server at the moment of spawning. A modified client cannot spawn into a property it does not own.

Degrades silently. No housing script, one mid-restart, a database that does not answer - the selector still opens with its normal locations. Housing never blocks a player from getting into the server.

DUI rendered map with markers, camera splines and an AFK timeout.

โœ… Compatibility

ESX and QBCore - detected automatically through gfx-lib

Inventory, skin/appearance and database resources are detected too

Optional cooperation with qb-weathersync and kq_animsuggest

Housing: ps-housing, qbx_properties and rtx_housing have ready-made adapters; other housing systems are supported through the configurable adapter

โš™๏ธ Requirements

gfx-lib (free)

oxmysql or another supported SQL resource

ESX or QBCore

๐Ÿ”“ Escrow Or Source Code

Source Code - every file editable. Scenes, camera work, NUI, adapters, all of it.

Escrow - same script, encrypted core. Config, locales and the public API stay open.

๐Ÿ“š Documentation: https://gfxdevelopment.com/docs

๐Ÿ’ฌ Discord: https://gfxdevelopment.com/discord

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